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Derek Carver's Top Ten
Of course, with so many splendid games, the difference between their respective merits is often marginal. Anyway, these are the games that I always look forward to playing and/or have had their good share of table-time.
In alphabetical order:
BRASS
BREAKING AWAY
DIE MACHER (but we play a hybrid version of the first and second editions)
DOMINANT SPECIES
KOGGE
LINES OF ACTION
POWER GRID
PUERTO RICO
REEF ENCOUNTER
TICHU
I pondered long over NEULAND, which I consider a perfect game. However, it is now probably better known in a revised version that has destroyed its original elegant concept. So I wouldn't wish to get the two versions confused.
I also accept that LINES OF ACTION was originally a set of rules in a book to be played on a draughtboard with a standard set of draughts. However, it was later published as a stand-alone game (L.O.A) by Hexagames.
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Brass
The Industrial Revolution in Lancashire. The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make their fortunes - compelling, original and brain burning
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Dominant Species
From awarding winning war game designer Chad Jensen, 'Dominant Species' sets players against each playing a species trying to evolve and prosper before the Ice age comes.
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Power Grid
Buy power stations at auction, purchase the raw materials to fire you stations from a fluctuating market, connect cities to your grid. An incredibly absorbing and tense game - the definitive economic game?
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Puerto Rico
Released in 2002 Puerto Rico had a five-year run as the highest ranking game at BoardGameGeek - it is the finest exponent of the Euro Game
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Reef Encounter
Inspired by Richard Attenborough's documentary about theworld's oceans, Reef Encounter is a game of survival amongst the coral reefs. An absolute masterpiece.
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Tichu
Derived from an ancient Chinese game first played by westerners in 1979 Tichu is an incredibly gripping team card game
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