View CartCheckout  | Mission Statement | Contact Us | Terms and Conditions | New to Board Games 
Shipping outside the EU 
Categories
Home
New Releases and Pre-orders
Strategy, trading and economic games
Guru Special Offers
Fantasy, Horror and Science fiction
Family and the younger gamer
Imports
Building and exploration games
Military, historical and political games
Bling my Board
Train and Transportation games
Abstract and two player only games
Race and Sports games
Party Games
Lists, Awards, Recommendations and Themes
Games by publisher
Card games
Board games
Great British Design
Shopping Basket
ItemQtyPrice

Sub Total: £0.00
Delivery: £0.00
Total: £0.00


 
Our Price: £34.99
 
DGT Cube
DGT Cube

DGT Cube


Back in stock late October, available for pre-order now

This is a must for board game competitions or to cure your friends of AP!

To see a video of the amazing cube in action here

There are five basic timing systems available with the DGT CUBE ™.

Within a chosen timing system, different times can be allocated to different players.

At the end of a player’s turn, the CUBE is passed on to the next player by turning the colour of the next player to the top. This stops the time of the last player and auto-starts the timing of the new player.

During the game, timing can be stopped and restarted by simply placing the cube on a stand (included). Use this for example to solve a dispute by consulting the dictionary in Scrabble® or to fight a battle in RISK™, or to reset turn order and finish turn end 'housekeeping' in a complex Euro game. Thus the Cube can be operated without resort to pressing buttons!

The optional buzzer makes it easy to notice the approaching time limits

There are five timing systems

System 1: Move Timer

Each player gets a fixed amount of time for each turn. The time per turn can be set to anything between 1 second and 10 minutes and is reset after a turn is completed i.e. the players receive the same amount of time again for the next turn.

System 2: Move Timer + Save

If a player does not use all of the allocated time during his turn, the unused time is saved and added to the time available for the next turn. For example if a player has one minute for his or her move and completes the turn after thirty seconds, the remaining thirty seconds are  automatically added as a bonus to the next turn and the player will have one minute and thirty seconds for the next turn.

System 3: Count Down Game Timer

A total time for the complete game is allocated to each player. The clock automatically starts and continues the count-down each time the player’s colour is turned to the top.  If the time limit is reached i.e. the remaining time reaches zero, the clock continues in the count-up mode.

System 4: Count Up Game Timer

By setting the CUBE to 0 hours and 00 minutes in the Game Timer Mode, the CUBE registers the total time used by a player for each turn and adds this time to the player’s running total. The clock automatically starts and continues the count-up each time the player’s colour is turned to the top.

System 5: Turn Counter

By setting the CUBE to 0 minutes and 00 seconds in the Move Timer Mode, the CUBE counts the number of moves for each player. Each time the player’s colour is turned to the top the counter adds one turn, for example signifying one extra point scored by the player.

Guru View : This is an amazing bit of kit, perfect for Boardgame competitions, also to help speed slower players along. It can add an extra element to games by awarding points to the fastest players, or can be used. like a chess clock, to limit the amount of time players take. It's extremely easy to use, sturdy and eye catching


Out of Stock


RRP: £39.99
Our Price: £34.99