You are a monarch, a ruler of a small kingdom of rivers and forests. You have ambitions for your fieifdom! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!
|Dominion : Adventures|
This is the 9th addition to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment.
|Dominion : Alchemy|
The fourth expansion for Dominion adds a whole new dimension - Potions!
|Dominion : Base cards|
This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from Dominion and its expansions.
|Dominion : Dark Ages|
A large expansion for Dominion - The central themes are the trash and upgrading and it adds 35 new Kingdom Cards.
|Dominion : Empires|
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.
|Dominion : Guilds|
This is the 8th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
|Dominion : Hinterlands|
The sixth game in the Dominion deck building series. This adds 26 new Kingdom cards.
|Dominion : Intrigue|
The most anticipated game of 2009? Both an expansion for the smash hit Dominion and a stand-alone game, Intrigue adds another 25 action cards to the base set, plus money and VPs.
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Reviewer: Rob from Cornwall
Read that this was the best expansion and then ordered just the base set of cards so i ended up as this being my base game - and what a game.
Good points: Fast paced deck building with lots of money in this game. Plays superfast as there is so much money. Colony Introduced.
Bad points. The game components dont fit in the box! (the matts for the shields) Fundamental no-no.