From the rules:
GRAND CONQUEST is played on a game board printed with a land and water map. Each of four large islands has a cluster of five spaces enclosed in a fortress-like structure. These are the player’s castles. A moat surrounds each castle. Drawbridges connect the castle spaces with the rest of the board. Between the spaces and roads are fields of various terrains. Some fields have paths that connect with spaces via three steps or other fields via bridges and under passes. On the center island there are five spaces edged in red, called the "Quests." Access to the center island and the Quests is the same from any side.
Each player starts with ten soldiers, four elephants, four knights, two camels, four ships and two galleons. Ships (triangular sails) and galleons (square sails) are called vessels. Chariots, catapults and siege engines are additional pieces that may be built by the players during the game.
All pieces and vessels move space to space following the roads and sea-lanes. Knights and camels may move into the fields from the spaces designated with three steps. Except where noted below, land pieces may move from one island to another across connecting bridges. Vessels may sail under these bridges. Sea spaces close to shore that are marked with anchors connect to land spaces, making seaports where land pieces may embark or disembark vessels.
Players: 2-4
Time: 60 min+
Ages: 10 and up