View CartCheckout  | FAQS | Contact Us | Terms & Conditions & Shipping 
Categories

Page
« Prev |1|2| Next »
Home
New Releases and Pre-orders
Guru Specials
Fantasy, Horror and Science Fiction
Strategy, Trading and Economic Games
Family and the Younger Gamer
Military, Historical and Political Games
Abstract and Two Player Only Games
Gamer Accessories
Lists, Awards, Recommendations and Themes
Building and Exploration Games
Party, Dexterity and Deduction Games
Race and Sports Games
Train and Transportation Games
Card Games
Board Games
Dice Games
Miniatures Games
Roleplaying Games
Games by Publisher
Jigsaw Puzzles
Shopping Basket
ItemQtyPrice

Subtotal: £0.00
Delivery: £0.00
Total: £0.00




 
Our Price: £8.99
  M.U.L.E. The Board Game

M.U.L.E. The Board Game


M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!
 
In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though — not unless there's profit. Good luck. You'll need it.
 
In M.U.L.E. (abbreviated from “Multiple Use Labor Element”), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit or stockpile for (hopefully) even more profit:


- Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production.


- Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!)


- Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s.


- Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.
 
There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colour of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole.
 
 
Players: 3 - 4
Playtime: 90 – 120 + minutes
Ages: 14 +
Published by: Asmodee / Lautapelit.fi
 



RRP: £39.99

Out of Stock
We will next be posting orders out Monday 29th December




Customer Reviews
Write an online review and share your thoughts with other shoppers!