No Retreat! : North African Front
Building on the notion of a card assisted game and death-or-glory victory conditions, No Retreat: The North African Front offers a narrative game rich in the feel for the ebb-and-flow of the campaign, wrapped around an exciting manoeuvre and combat system that harkens back to the glory days of classic wargaming, but includes all the modern features and plenty of innovations. Unlike other North Africa wargames, there are 5 "mini-maps" located at the various termini of manoeuvre in the campaign, and where battles are waged as fascinating "mini-games" in their own right. Players try to sweep each map and force the action onto the next one in an effort to push their opponent out of the game.
This Deluxe Edition combines both the original game, featuring Five quick-playing scenarios, a Tournament Game, a Full-Fledged Campaign game, and a Bonus "Invasion of Crete" mini-game, all using deluxe components of "Twillight Struggle Deluxe Edition" quality.
The looming Malta factor is accounted for most assiduously. While abstracted into many aspects of the game, players must always be mindful of Malta being made active (helping the Allies) or inactive (assisting the Axis). The Italian forces have their rightful place in the story unfolding on the game board, and the remarkable paucity of units turns every counter and hex into the kind of wargaming puzzle reminiscent of the glory days of those great contests from the Avalon Hill General magazine.
The use of Supply Point markers, received in a fast, hassle-free way, to seize the initiative, replace losses and recover shattered formations, to light up a map and begin operations there (i.e., conduct player turns on it of manoeuvre and combat), and then to continue those player turns for another round. Each additional round of player turns must be paid for by another Supply Point, usually spent by the side that feels it is advantageous to press on and keep the opponent hard pressed, recreating simply and effectively the lulls and starts in battlefield operations that were a signature of this campaign.
The desert lies before you and World War II is at stake. You must endure and prevail under the most surprising and gruelling of circumstances, for there is No Retreat!
No Retreat: The Invasion of Crete
This Bonus mini-game will allow you to re-fight the first airborne invasion in history, during May 1941. Each player will fight to gain or maintain control of the Island's critical 3 airfields. Time is of the essence here as each contestant has to manage his limited resources in a life-or-death contest where neither has space to Retreat! This is a very intense knife-fight that can be very well be decided in the few first days, while the German Airborne force is most vulnerable, or could turn into a desperate rear-guard action, as the hard-pressed Allied troops try to escape the island. An innovative pre-game set-up planning procedure, and Airborne Landing rules, will insure that no two games play the same.
Scenario Listing: Operation Compass, 1940, Operation Sunflower, 1941, Operation Crusader, 1941, Operation Venezia, 1942, Operation Lightfoot, A Tournament Scenario 1941
Includes: - One 22x18 Mapboard & two 11x18 Mapboards (all mounted and two-sided), One sheet of 88, 2-sided square units, Two sheets of 56, 2-sided round markers, One rule book (24 pages), One Scenario Book (24 pages), 55 Event Cards (36 for NR2!, 19 for Crete), Two 6-sided dice.
Players: 1 - 2
Playtime: 50 + Minutes (Can be up to 5 Hours for the campaign)
Ages: 14 +
Published by: GMT Games
Solitaire Suitability: Low/High
RRP: £ 59.99
Our Price: £ 49.99