From the Rule Book
Welcome dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam" The core of the planet consists of a 6500 degrees Celsius hot source containing different resources, including water. It has taken over 100 years to complete the first block of 42 shafts from the surface to the core.
But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors we can harvest other resources like energy, ore and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is -like on earth- always on short supply on Planet Steam.
To help you in your endeavours the IPF has placed several specialists at your command. But getting the specialist that you require may not be easy.
In the end the player who has, through tactics or trading, the most Credits will win the game
Players: 2 - 5
Playtime: 90 - 120 Minutes
Ages: 12 +
Published by: Fantasy Flight Games / Heidelberger Spieleverlag
Read a review of Planet Steam: on BoardGameGeek here; by Bruno Faidutti here.
Guru View : After 3 plays (April 09) I think this is a game of genius - the market mechanism is as good as any I have played. Will appeal to lovers of 'Brass', 'Container' and 'Wealth of Nations'. A serious economic Sim with a sci-fi setting. Update April 2010 - just as good after another 2 plays, and the advanced rules make it an even tighter game. One of the best games of recent years (2008 - 2013)