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Our Price: £8.99
  Power and Weakness

Power and Weakness


But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power.
What is unique in ‘Power & Weakness’, is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent.

Power and Weakness is played in ‘cycles’. There is a Sword cycle and a Magic cycle. Each cycle has slightly different rules. The length of a cycle varies. During a cycle the players take turns alternately – until the end of the cycle when one of the players will receive a victory point.
At the end of a cycle you check whether one of the players has won. If neither player has won, the next cycle begins.

2 players

45 Minutes

Ages 12 +

Read more about Power and Weakness at BoardGameGeek


Out of stock - please contact me to if you would like to be notfied when back in stock


RRP: £17.99
Our Price: £8.99