Terms & Conditions & Shipping
New Releases and Pre-orders
Guru Special Offers
Fantasy, Horror and Science Fiction
Strategy, Trading and Economic Games
Family and the Younger Gamer
Military, Historical and Political Games
Abstract and Two Player Only Games
Bling my Board
Lists, Awards, Recommendations and Themes
Building and Exploration Games
Party, Dexterity and Deduction Games
Race and Sports Games
Train and Transportation Games
Games by Publisher
Great British Design
The Fog of War
For months you've been planning and gathering forces for the largest invasion of the war. Your opponent knows that you are preparing a major strike, but do they know where? Suddenly you receive reports that a spy has gained information about your operation, and the enemy shifts their defensive forces. But do they know the full extent of your plans? Should you call off the invasion and plan for a new attack? Or risk disaster against a prepared enemy?
This is The Fog of War...
The Fog of War is a two player grand strategic game covering the European theater of World War II from 1940-1945. One player plays the Axis forces, and the other the Allies.
The game does not have units that move around a map. Instead the game focuses on the planning and intelligence aspects of the war.
Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.
You defend a province by placing cards face down on the map.
If you wish to attack a province, you must plan an "Operation" to do so, by creating one on your Operation Wheel. The Wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing.
An operation consists of a Province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation, or the actual strength of the cards that are taking part.
Each turn the dial on the Operation Wheel is rotated by one position. This controls when an operation can be launched and any attack or defence bonuses that apply.
In addition to combat forces for attack or defence, you may also play Intel cards, allowing you to look at your opponent’s operations and defences.
Email me when this product is back in stock
Out of Stock
We will next be posting orders out Monday 29th December
Write an online review
and share your thoughts with other shoppers!
Terms & Conditions
+44 (0)800 043 4811