This title is available for Pre-Order. We have an expected restock date, but this is liable to change without notice. If you order this game, along with other instock titles, we will ship the instock items now and then arrange additional postage for your Pre-Order item once it comes into stock. If you would like everything shipped together pleas e let us know and we will hold the other items for you until your pre-order is available.
Pre-Order Deposit : You will be charged £5 for this item as a holding deposit. Once this item is about to come into stock we will email you and send you a payment request for the outstanding amount and any postage that may be required.
Expected Price When Restocked : We expect our price for this item to be £119.99 when it is restocked. Although this is liable to change without notice.
Available to Pre-Order; Estimated Restock Date: Summer 2024;
5-20 players, ages 15+, 30-120+ minutes
by The Pandemonium Institute
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.