Enigma: Beyond Code
Enigma: Beyond Code is a game of deduction. Victory depends on your ability to understand the motives of other players and locate the cards you need — while keeping others away from the cards they are looking for.
Epic Resort 2nd Edition
After a long run of dungeon delving and monster slaying, the heroes need a vacation -- you have set out to build an Epic Resort worthy of their presence. Available to pre-order, expected in stock Tuesday 14th November
Epic Spell Wars III : Melee at Murdershroom Marsh
Epic Spell Wars is back with Melee at Murdershroom Marsh! Fully compatible with the previous releases, or played standalone, this latest set has all new mayhem and explosions to scratch that spell- building itch.
Epic Spell Wars IV: Panic at the Pleasure Palace
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Wars series, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players.
Epic Spell Wars V : Hijinx at Hell High
Epic Spell Wars of the Battle Wizards: Hijinx at Hell High, the fifth Epic Spell Wars title, brings all the spell-crafting and trademark over-the-top humor and art to the world of high school.
Era: Medieval Age
Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city, actually built on players' boards.
Escape From Colditz 75th Anniversary Edition
To celebrate the 75th anniversary of Major Pat Reid's escape from Colditz Castle during World War II, this is the definitive edition of an iconic game. Escape from Colditz been given a complete visual overhaul from renowned World War II artist Peter Dennis.
Escape from the Aliens in Outer Space (Ultimate Edition)
This a game of strategy and bluff set on a badly damaged deep space research station. Each player's identity and position is kept secret: you will need to interpret the movements and behaviours of the other players to learn where, and what, they really are. Release Date : Summer 2016; Please sign up below to automatically receive an email when this title is available.
Escape Tales: Children of Wyrmwoods
Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world.
Escape Tales: The Awakening
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply
You should not play with dishes? This is not always possible! At "ESPRESSO DOPPIO", that's what you really have to do. The three espresso cups, saucers and spoons in different colors are moved back and forth by two players. This is the only way to achieve the desired combinations on the task cards.
Featuring a classic design by Paolo Mori and breathtaking illustrations by legendary artist John Howe, Ethnos transports you to a world on the brink of disaster. Only a steady hand and a pure heart will be able to lead the inhabitants of Ethnos into the future.
Euphoria: Build a Better Dystopia
Lead a team of workers and recruits to build a better Dystopia, dig, construct, collect your way to victory. There is no turns in Euphoria which makes it an easier game to teach and learn.
Euphoria: Ignorance Is Bliss
Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon us. Ignorance Is Bliss is a "more stuff" expansion to Euphoria: Build a Better Dystopia.
Europe in Turmoil: Prelude to the Great War
Europe in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time.
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire! Bellfaire is a new expansion for Everdell.
Explore a new underwater society in Pearlbrook, the first expansion for Everdell! Send your frog ambassadors to gather pearls, the new resource, to construct fabulous wonders and adornments. Make your city the pride of Everdell!
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game,
EXIT Puzzle: The Deserted Lighthouse
In EXIT The Game: The Deserted Lighthouse, you must work to solve the riddles and reach the lighthouse’s top to activate its beacon, saving the approaching ship before it smashes against the rocks and sinks to the bottom of the sea.
EXiT Puzzle: The Sacred Temple
In EXIT: The Sacred Temple, you are racing through the jungle on a small island in the Indian Ocean, trying to save the professor and find the Sacred Temple before the treasure hunters do.
EXIT: The Game – The Abandoned Cabin
In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
EXIT: The Game – The Cemetery of the Knight
According to legend, tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?
EXIT: The Game – The Cursed Labyrinth
Exit: The Game – The Cursed Labyrinth is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
EXIT: The Game – The Enchanted Forest
Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
EXIT: The Game – The Forbidden Castle
The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new direction. Can they solve the riddles and find the way to freedom?
EXIT: The Game – The Forgotten Island
For those shipwrecked on the beach of this forgotten island, a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them, free the boat, and escape?
EXIT: The Game – The Pharaoh’s Tomb
In EXIT: The Game – The Pharaoh's Tomb, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
EXIT: The Game – The Polar Station
An alarm sounded in the eternal ice, so the polar station has been evacuated and foreclosed, but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.
EXIT: The Game – The Secret Lab
In EXIT: The Game – The Secret Lab, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.