Lead your guild on the quest to topple the evil vampire lord who has taken over Arcadia, but in the end only one guild can lead, so you will also have you battle the other guilds as well.
Architects of the West Kingdom
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce.
Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
The nobility have mysteriously vanished! Or are at least not around at the moment. It's up to you to unite the country by pretending it belongs to you while they're preoccupied. Unfortunately, everyone else has the same plan.
Arkham Horror (Third Edition)
Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones.
Arkham Horror (Third Edition): Dead of Night
In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organised crime builds a strong foothold in the city, secret cults labour for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night.
Arkham Horror: Final Hour
Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity.
ASL : Action Pack 9 - To the Bridge
TO THE BRIDGE!, the ninth “action pack” for Advanced Squad Leader, focuses on the 1942 Japanese invasion of Burma and the crushing Allied defeat and retreat to India.
ASL : Action Pack 12 – Oktoberfest XXX
Action Pack #12: ASL Oktoberfest XXX is a celebration of the 30th running of ASL Oktoberfest in Greater Cleveland, Ohio. The pack spans the globe and nearly 13 years of small unit actions surrounding the World War II era.
ASL : Forgotten War - Korea 1950 - 1953
For the first time, an Advanced Squad Leader module steps outside of the traditional World War II era to bring you Forgotten War, covering the Korean War of 1950-1953.
ASL : Hatten in Flames
The eight scenarios and two Campaign Games in HATTEN IN FLAMES focus on the first five days of the fighting inside of Hatten, as panzer units sought to break through to the open terrain of Alsace that lay beyond Hatten and Rittershoffen.
ASL : Rivers to the Reich
Rivers To The Reich is a scenario pack for Advanced Squad Leader with 15 scenario adaptations by Jim Stahler, completing the official Squad Leader scenario conversions begun with Turning The Tide.
ASL Action Pack #13 - Oktoberfest XXXII
The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, bringing us eleven scenarios ranging from 1939 Poland to 1945 Hungary, with stops in Ukraine, Russia, New Guinea, Burma, Italy, France, and Belgium along the way.
ASL Journal #11
ASL JOURNAL 11 is a 60-page magazine for Advanced Squad Leader and features ten articles, the latest Q&A/errata, twenty-five ASL scenarios, and three Squad Bleeder scenarios, all printed on cardstock.
ASL Starter Kit 4 : Pacific Theater of Operations
ASL Starter Kit Module #4 PTO brings ASLSK to the Pacific Theater of Operations (PTO), and adds the Japanese and the United States Marine Corps to the ASLSK lineup. ASLSK#4 is a self-contained ASL module that gives players the opportunity to start playing Advanced Squad Leader almost immediately.