Wildlands: The Adventuring Party
Never shying away from danger, a bold adventuring party has joined the fray. This band of hardened wanderers in Wildlands: The Adventuring Party can replace one of the existing factions, with their unique healing ability keeping them in the fight even when hope seems lost, or they can take to the battlefield using the "Encounter" rules to steal crystal shards and attack anyone who gets in their way.
Wildlands: The Ancients (Special Offer)
Wildlands: The Ancients is a big box expansion for Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players.
Wildlands: The Unquiet Dead
The Unquiet Dead introduces a new faction to Martin Wallace's Wildlands with the unique mechanic of common activation. Undead characters share activation symbols, giving players an aggressive new play style.
Wing Leader Vol. 2: Supremacy 1943-1945
WING LEADER: Supremacy 1943-1945 is the second volume of GMT's exciting Wing Leader game series, which started with Wing Leader: Victories 1940-1942. WING LEADER allows you to play out large-scale aerial combats in World War II.
Wings of the Motherland
Fighting Wings game system (Volume 4) goes to the Russian front, modeling aircraft and situations from the German invasion of Russia in the Summer of 1941 to the fall of Berlin in 1945.
Wingspan 2nd Edition
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.
Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps.
Wizardry to the Power of Three
While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.
Anyone may enter the battle of wombats, but the wombat always wins! You wouldn’t believe what a wombat will do for victory. Any obstacle is overcome for a real reward! How far would you go for glory?
To feed your prehistoric clan, your tribespeople must force Mammoths over the side of a cliff. Just be careful that you don't sink into a tarpit, get stomped by a Mammoth — or run right off the cliff yourself in the process.
World at War #58 : Stalin Moves West
Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe.
World at War #60: Eisenhower's War
Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end.
World at War #61 : Peaks of the Caucasus
Peaks of the Caucasus — available in World at War #61, the Summer 2018 issue — simulates the German offensive in the southern Soviet Union in 1942 and the ensuing Soviet Counteroffensive.
World at War #66 : Cruise of the Graf Spee
Cruise of the Graf Spee is an operational-tactical solitaire game that puts you in command of the KMS Graf Spee, the German battlecruiser that made a historic epic voyage through the South Atlantic during the opening days of World War II.
World at War #69 : Breakout - 1st Panzer Army
Breakout: 1st Panzer Army allows one or two players to examine the operational possibilities inherent in the battle between the Soviets and Germans that occurred in the northwest Ukraine during March and April 1944.
World at War #70 : Great Pacific War
Great Pacific War is a solitaire game of the hypothetical campaigns fought between the United States and Japan in the Pacific Theater of Operations sometime in the 1920s or 1930s.