Hostage Negotiator: Abductor Pack 3
This time it's different. A member of your own police force has taken hostages. He claims he's being framed for the recent murder of the Chief and youre the only one who believes him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders.
Hostage Negotiator: Abductor Pack 4
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up to the challenge? Innocent lives are depending on you.
Hostage Negotiator: Crime Wave
In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker.
Available to Pre-Order; Estimated Release Date: March 2019; Human Era is a 4-10 player social deduction game in which you and your crew are aboard the last time machine to save space and time from the chaos unleashed by the haphazard time traveling of humans.
Illuminati 2nd Edition
They are all around us. Secret conspiracies are everywhere. In Illuminati, two to six players increase their wealth and power to take over the world until only ONE reigns supreme.
Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion, with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?
Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities.
Imperial Settlers: Amazons
As you may have realized by now, all new Imperial Settlers factions begin with the letter "A" — and this is no exception! With Amazons, the third big expansion for Imperial Settlers, this formerly warmongering tribe is now building their new empire.
Imperial Settlers: Aztecs Expansion
Imperial Settlers: Aztecs is an expansion that requires the base game to play. The expansion includes a new faction board, the Aztecs faction deck, blessing tokens, and expansion cards for the original factions that complement the Aztecs abilities.
Imperial Settlers: Empires of the North
Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings.
Imperial Settlers: Roll & Write
Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building!
Inuit: The Snow Folk
Inuit: The Snow Folk, a card-based strategy game of drafting and tableau building, is a creative reimplementation of Natives, updated with new lavish art and adding 2 new modular expansions: The Spirit of the Great White and Rising Sun.
Ion: A Compound Building Game
ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.
Judge Dredd: The Cursed Earth
Featuring competitive, co-operative and solo player modes Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands.
K’uh Nah (Mayan for "divine house") is a quick, press-your-luck style game in which players attempt to build the most perfectly shaped pyramid by avoiding the blocks they do not want and obtaining the ones they do want!
The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields.
KeyForge: Age of Ascension - Archon Deck
The Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.
KeyForge: Age of Ascension Starter Set
Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! The two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible
KeyForge: Call of the Archons - Archon Deck
KeyForge: Call of the Archons – Archon Deck consists of a single unique deck created from cards in the Call of the Archons set, the first set of cards in the KeyForge line.
KeyForge: Call of the Archons Starter Set
KeyForge: Call of the Archons is played over a series of turns where you, as the Archon leading your company, will use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy’s forces, and forge enough keys to unlock the Crucible’s Vaults.
Welcome to Kings' Struggle, a negotiation-focused card game with elements of trick-taking and set collection. The game is mechanically simple, with each player playing just one card per round, and each game lasting only seven rounds.
"I could of been the champ, I was a contender!" Don't let these words haunt you, step into the ring and prove yourself as the best pound for pound fighter ever, and come away saying "I am the champ, the best there's ever been!"
In 12th century Japan, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword!
Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama!
*Spiel des Jahres 2019 Nominee*; In LAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?