View CartCheckout  | FAQS | Contact Us | Terms & Conditions & Shipping 
Categories

Page
« Prev |1|2| Next »
Home
New Releases and Pre-orders
Guru Specials
Fantasy, Horror and Science Fiction
Strategy, Trading and Economic Games
Family and the Younger Gamer
Military, Historical and Political Games
Abstract and Two Player Only Games
Bling my Board
Lists, Awards, Recommendations and Themes
Building and Exploration Games
Party, Dexterity and Deduction Games
Race and Sports Games
Imports
Train and Transportation Games
Card Games
Board Games
Dice Games
Miniatures Games
Roleplaying Games
Games by Publisher
Shopping Basket
ItemQtyPrice

Subtotal: £0.00
Delivery: £0.00
Total: £0.00




 
Our Price: £0.00
  Castle Itter

Castle Itter


1 player, age 13+, 45-60+ minutes
by Dan Verssen Games
 


The Battle for Castle Itter was fought near the Austrian village of Itter on 5 May 1945, in the last days of the War in Europe during World War II. US soldiers joined forces with Wehrmacht infantrymen, an SS officer, an Austrian resistance fighter, and recently freed French prisoners of war to defend an Austrian castle against an attacking force from the 17th SS Panzergrenadier Division.


Object of the Game

During a game of Castle Itter, you take the role of the force that defended the castle from 0400 - 1600 on 5 May 1945. The goal of the game is to last until the SS deck is depleted, without allowing SS Counters to reach the castle. You score points for each Defender that survives the assault and lose points for each SS Counter remaining on the board at the end of the game - the higher your score, the better. 


Game Overview

Castle Itter is divided into turns. Each turn consists of two phases:

• Defender Phase: Take five actions with Defender counters
• SS Phase: Play three SS cards


Defender Phase

During each turn you take five actions with your Defenders. You can only take one action with a Defender on a turn. When you take an action with a Defender, place an Action Token on the Defender. If you use an action that exhausts a Defender, flip the Defender to its exhausted side. The actions include:

• Attack
• Suppress
• Move within a location
• Move to a new location
• Special Actions (Command and Escape)
• Recover


SS Phase

Once you have completed your five Defender actions for the turn, reveal three SS Cards from the SS deck, one at a time, resolving the effect of each one before moving to the next. After all three SS Cards have been resolved, discard them. The turn is over and the next turn begins with five new Defender actions.

There are four different categories of SS Cards, based on the card effect:

• Attack Defenders
• Attack Location
• Disrupt Defenders
• Place SS Counters


Ending the Game

The game ends at the end of the turn when the SS deck is exhausted or immediately if the 142nd Infantry Regiment card is drawn from the SS deck. 
The game ends at the end of the turn when the SS deck is exhausted or immediately if the 142nd Infantry Regiment card is drawn from the SS deck.


 





Out of Stock
We will next be posting orders out Monday 29th December




Customer Reviews
Write an online review and share your thoughts with other shoppers!