Over the course of a campaign with five scenarios, the story is told of how things develop on Catan after the first settlements and cities are built.
As the "Fishermen of Catan," we experience how fishing not only adds to the menu but also opens up completely new tactical possibilities.
In the second scenario, "The Rivers of Catan," the rivers prove to be true lifelines. If you build roads and settlements adjacent to the rivers, you can easily make a fortune. If you arrive too late, you may well become a poor settler and have a hard time trying to get rid of this disadvantage.
In the third scenario, nomads have settled in the oasis. Since they are lacking wool and grain, they send out caravans to barter for the coveted resources. Of course, everybody wants to profit from the "Caravans," but sending the caravans to one’s own settlements isn't all that easy.
Catan’s wealth doesn’t go unnoticed. And thus it doesn’t take long until the "Barbarian Attack" descends upon Catan’s coasts. Now it is imperative that the Catanians close ranks and train knights. The knights rally for battle - not altogether selflessly, because each captured barbarian is worth half a victory point.
The last scenario is titled "Traders & Barbarians." The barbarians have been driven off, and now it’s time to repair the damage. Soon, Catan’s roads and paths are bustling with baggage trains - marble and glass must be delivered to the castle, sand to the glassworks, and tools to the marble quarry. Successfully carrying out a delivery is awarded with a victory point and gold. Unfortunately, some scattered barbarians interrupt the smooth flow of the transports…