View CartCheckout  | FAQS | Contact Us | Terms & Conditions & Shipping 
Categories

Page
« Prev |1|2| Next »
Home
New Releases and Pre-orders
Guru Specials
Fantasy, Horror and Science Fiction
Strategy, Trading and Economic Games
Family and the Younger Gamer
Military, Historical and Political Games
Abstract and Two Player Only Games
Bling my Board
Lists, Awards, Recommendations and Themes
Building and Exploration Games
Party, Dexterity and Deduction Games
Race and Sports Games
Train and Transportation Games
Card Games
Board Games
Dice Games
Miniatures Games
Roleplaying Games
Games by Publisher
Jigsaw Puzzles
Shopping Basket
ItemQtyPrice

Subtotal: £0.00
Delivery: £0.00
Total: £0.00




 
Our Price: £31.99
 
Deep State: New World Order
Deep State: New World Order

Deep State: New World Order


Please allow 2-3 days for dispatch;

1-5 players, ages 14+, 40+ minutes

by CrowD Games

It is the time of the 20th century, a century of skyrocketing technological development, a century of new economic and political relations, a century of two World Wars, a century of revolutions. For the first time in history, the creation of a single world government became possible. You command a subdivision at "The Committee" — a secret organization working towards becoming that government.

During the game, you dispatch your network of agents to infiltrate political, financial, and research institutions. You make treaties with prominent organizations, both well-known and secret, and carry out covert operations. You head up history-shaping projects, including Comintern and Unified Nations. Most importantly, you compete with other subdivision heads to become the only puppet master of the world!

All you do is shrouded in secrecy. The world knows nothing of you, and it will stay that way. Even as you stand at the head of The Committee and become the ruler of the world!

Deep State: New World Order is a dystopian game of world domination and global conspiracies. The game takes place over several rounds, and in the course of a round, players begin with the action phase, which is followed by the takeover phase. Those two phases repeat, then at the end of the round comes the treaty phase.

During the action phase, each player performs one action, the most important of which is to send your agents to infiltrate political, financial, and research institutions represented by objective cards in the Infiltration Zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also advance toward World Domination projects, including Comintern, Unified Nations, Spyware, and Deep State itself, which gives players tangible advantages in the game. They may also choose to carry out covert operations that provide a lot of influence while requiring the sacrifice of agents.

During the takeover phase, players take their captured cards and return some of their agents from them.

The treaty phase begins when all objective cards in the Infiltration Zone have been captured. Each player can then make one treaty that gets them working with mighty organizations, some known the world over, while others hide in secret.

At the end of the game, players calculate their influence (victory points) that are generated by their objective cards, by participation in global projects, and by their treaty cards. Many cards interact with each other, generating even more influence. The player with the most influence wins the game, becoming master of the world we know.




RRP: £39.99

We will next be posting orders out Monday 29th December


Related Products
Deep State: Global Conspiracy ExpansionDeep State: Global Conspiracy Expansion
The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like.
£19.99


Customer Reviews
Write an online review and share your thoughts with other shoppers!