Discovery: The Era of Voyaage
In Discovery: Era of Voyage, players take on the role of ambitious captains leading their fleet towards glory at sea. Through trading goods and commodity, investment and development, you accumulate reputation and influence among the islands. Build a foundation for your family’s wealth and prosperity!
In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel. With careful speculation and sometimes a few bold moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha?
In Hànzì, players travel back 3600 years and serve as one of the pupils of Master Cang Jie. As you learn from the Master, you will create new characters that serve as the foundation of modern Chinese culture.
In Matcha, players attempt to collect the utensils they need to perform a tea ceremony by matching tea ceremony cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all.
Shadows in Kyoto
Shadows in Kyoto is a two-player abstract game based with the background of Hanamokoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution.
Trial of the Temples
Every century the most powerful Archmages gather at the centre of the world — “Mages' Arena”. They must enter the trials at the three temples to compete for the title of “Supreme Master”.
Walking in Burano
Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.