Arkham Horror : The Card Game - The Dunwich Legacy
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legac expansion for Arkham Horror: The Card Game.
Arkham Horror : The Card Game – Carnevale of Horrors
The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon…
Arkham Horror: Final Hour
Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity.
Arkham Horror: The Card Game
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
Arkham Horror: The Card Game - The Forgotten Age
The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team.
Battle for Rokugan
Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire.
The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.
There is more to ruling a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it.
Civilization : A New Dawn
Rebuild history to your design in Sid Meier's Civilization: A New Dawn! This turn-based strategy game, based on the classic video game series, allows players to become some of history's most powerful leaders as they compete to become the premier world power. Build, trade, and advance to lead your people to a glory!
Cosmic Encounter : Cosmic Conflict
You thought it was safe to head back out into space - think again! 20 New races, an extra player a new hazard deck. Things just got nastier in the Cosmos of Cosmic Encounter.
Cosmic Encounters : Cosmic Eons
Cosmic Eons, an expansion for Cosmic Encounter, introduces new aliens with abilities unlike any you’ve dealt with so far, but it doesn’t stop there. This expansion features the Hidden Alliances variant, which enables you and your opponents to reveal simultaneously whose side you’re on.
Descent : Journeys in the Dark (Second Edition) - Belthir
Dragon hybrids like Belthir are rare, particularly as the Dragon Wars fade from memory. Belthir has made a name for himself as a mercenary over the past several decades, and his newfound service to the overlord bodes ill for Terrinoth.
Descent: Journeys in the Dark (Second Edition) - Hero Pack - Guardians of Deephall
The battle for Deephall's fate plays out in two new quests. In "Guardians of Deephall", the heroes must defend the walls of Deephall against a seemingly endless assault of undead and dark priests. Then, in "The Curse of Iona", the hero party must venture into the icy lair of a dragon sorceress to reclaim a pendant that may be Deephall's salvation.