Lord of the Rings : The Card Game - The Sands of Harad
Set immediately after the events of The Grey Havens and the Dream-chaser cycle. The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar.
Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord's Orcs, although in such a fashion as you have never seen before. Along the way, you're bound to encounter countless ferocious Haradrim, grueling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.
Meanwhile, your desperate journeys may also lead to desperate alliances, and you'll find a pair of heroes who make each other stronger, as well as a cluster of new player cards that require paired Traits to trigger, but that then offer tremendous rewards. You'll also find new allies for each sphere of influence and a game-changing side quest that allows you to ignore resource matching on the first ally you play each turn.
With its 156 new cards, The Sands of Harad presents three new scenarios that weave a compelling narrative of exploration and discovery. You'll start in a hurry, trying to escape the coastal city in which you start. This is the same city in which your heroes end up at the conclusion of the Dream-chaser cycle, but it is unnecessary to own or have played the Dream-chaser cycle in order to enjoy the ways that The Sands of Harad depict the cultures and dangers of the lands south of Gondor.
Once you find your way out of Umbar, however, your pursuers leave you for dead. Why? Because outside the coastal town, you wander into the endless, shifting dunes of the Harad desert. This is a realm of Giant Scorpions (The Sands of Harad, 55) and biting Sandstorms (The Sands of Harad, 51). It is even rumored to be home to the legendary Were-worms (The Sands of Harad, 23) that are said to grow stronger as the lands grow hotter......