ASL : Action Pack 9 - To the Bridge
TO THE BRIDGE!, the ninth “action pack” for Advanced Squad Leader, focuses on the 1942 Japanese invasion of Burma and the crushing Allied defeat and retreat to India.
ASL : Action Pack 12 – Oktoberfest XXX
Action Pack #12: ASL Oktoberfest XXX is a celebration of the 30th running of ASL Oktoberfest in Greater Cleveland, Ohio. The pack spans the globe and nearly 13 years of small unit actions surrounding the World War II era.
ASL : Forgotten War - Korea 1950 - 1953
For the first time, an Advanced Squad Leader module steps outside of the traditional World War II era to bring you Forgotten War, covering the Korean War of 1950-1953.
ASL : Hatten in Flames
The eight scenarios and two Campaign Games in HATTEN IN FLAMES focus on the first five days of the fighting inside of Hatten, as panzer units sought to break through to the open terrain of Alsace that lay beyond Hatten and Rittershoffen.
ASL : Rivers to the Reich
Rivers To The Reich is a scenario pack for Advanced Squad Leader with 15 scenario adaptations by Jim Stahler, completing the official Squad Leader scenario conversions begun with Turning The Tide.
ASL Action Pack #13 - Oktoberfest XXXII
The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, bringing us eleven scenarios ranging from 1939 Poland to 1945 Hungary, with stops in Ukraine, Russia, New Guinea, Burma, Italy, France, and Belgium along the way.
ASL Journal #11
ASL JOURNAL 11 is a 60-page magazine for Advanced Squad Leader and features ten articles, the latest Q&A/errata, twenty-five ASL scenarios, and three Squad Bleeder scenarios, all printed on cardstock.
ASL Starter Kit 4 : Pacific Theater of Operations
ASL Starter Kit Module #4 PTO brings ASLSK to the Pacific Theater of Operations (PTO), and adds the Japanese and the United States Marine Corps to the ASLSK lineup. ASLSK#4 is a self-contained ASL module that gives players the opportunity to start playing Advanced Squad Leader almost immediately.
The Tide at Sunrise: The Russo - Japanese War 1904-05
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.
To Take Washington: Jubal Early's Summer 1864 Campaign
From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond.
Warriors of Japan
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.