Lock 'N Load Tactical: Heroes of the Nam - X-Maps
X-Maps are the same as our standard maps in every way except they are comprised of larger hexes, which contain nearly twice the area of the standard hexes. X-Maps are 11” x 17” in contrast to the 8.25” x 12.75” dimensions of the standard maps
Gallipoli, 1915: Churchill's Greatest Gamble
Gallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.
Invasion 1066: The Battle of Hastings
Can you as William the Conqueror become King of England? Or will Harold deny the invader and keep his throne? Map scale is 50 meters per hex and the units vary in size from 100 to 250 men.
Lock 'N Load Tactical: Compendium Modern Era - Volume 2
The Lock ’n Load Tactical Compendium Volume 2 collates, in a re-edited and updated format, all of the essential Modern-Era LnLT articles, maps, and scenarios from every issue of Line of Fire magazine, plus some new content.
Modern War #36 : Cold Start - The Next India-Pakistan War
Cold Start: The Next India-Pakistan War (CS) is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Indians decide to try for the big win over long-time opponent Pakistan
Quartermaster General: 1914
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
Strategy and Tactics 311 : Pacific Submarine
Available to pre-order expected in stock Tuesday 12th June. Pacific Subs: During World War II, submarines made up less than two percent of the US Navy’s arsenal. Despite their small numbers, American subs sank over 30 percent of Japan’s navy and crippled their merchant fleet.
Warriors of Japan
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.
World at War #58 : Stalin Moves West
Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe.
World at War #59 : The Luzon Campaign, 1945
The Luzon Campaign, 1945 (LC) is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945.
World at War #60: Eisenhower's War
Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end.
World at War #61 : Peaks of the Caucasus
Peaks of the Caucasus — available in World at War #61, the Summer 2018 issue — simulates the German offensive in the southern Soviet Union in 1942 and the ensuing Soviet Counteroffensive.