Balance of Powers
Available to Pre-Order; Estimated Restock Date: March/April 2020; Balance of Powers enables players to game the entire First World War in a hex-and-chit format at the army corps and naval squadron-level from the diplomatic crisis of July, 1914, through countless air, land and naval battles until Europe reaches an armistice which can occur as late as May, 1919.
1914: Offensive a Outrance
1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map.
1914: Serbien Muss Sterbien
1914, Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI realistically covers the battles fought in and around Serbia during the first year of World War One.
1918/1919 Storm in the West
Simple but not simplistic, this new GMT version of 1918/1919: Storm in the West can be played in a single session and offers players a wide range of strategic and operational choices in bloody but dynamic campaigns to decide the outcome of the First World War.
C3i #29 : Plan Orange – Pacific War 1930 -1935
Plan Orange is a complete stand alone game inside C3i Magazine Nr29 that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific war between the United States and the Empire of Japan in the early 1930s.
Decisive Victory 1918 Vol. 1 : Soissons
The Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. But most importantly, it was the opening of the Second Battle of the Marne.
Europe in Turmoil: Prelude to the Great War
Europe in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time.
Fatal Alliances : The Great War 1914 - 1918
Fatal Alliances: The Great War is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts.
Gallipoli, 1915: Churchill's Greatest Gamble
Gallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.
Gandhi: The Decolonization of British India, 1917-1947
Gandhi: The Decolonization of British India, 1917–1947 is Volume IX in GMT’s acclaimed COIN Series. Exploring one of the world’s most prominent experiments with nonviolent resistance, Gandhi takes us to the subcontinent of India, the jewel in the crown of the British Empire, for a detailed look at the final decades of the British Raj.
Gaza 1917: Gateway to Jerusalem
By early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going “over the top” on 17 April.
Gorizia 1916, La sesta battaglia dell'Isonzo (the Isonzo sixth battle), is a low-medium complexity tactical game on the campaign conducted by the Italian forces against Austria, during August 1916.
Great War at Sea: Jutland Battle Analysis
More ink has been spilled over the Battle of Jutland than any other naval battle in history. Jutland: Battle Analysis is a 64-page, large-format book supplement for Great War at Sea: Jutland.
Great War at Sea: Rise of the Dragon
Great War at Sea: Rise of the Dragon presents the Chinese line of battle as proposed by Prince Tsai-hsun, made up of ships built in Germany, Britain, Japan, Austria-Hungary, Italy and the United States. It is a supplement for the Great War at Sea series, based on battles that never happened.
Great War at Sea: U.S. Navy Plan Red
Rivalry between the U.S. and Great Britain didn’t end with the War of 1812. U.S. Navy Plan Red allows you to play out the hypothetical naval war between US and Britain during the Great War.
Great War Commander
Great War Commander traces the war as the nations and empires fought it on the western front across Belgium and northern France. The forces of three major powers-France, Germany and America- all have forces in the game. One player handles Germany while the other side commands either France or America.
How the West Was Saved - Russo-Polish War 1920
"How the West was Saved" is a two–player strategic wargame based upon the Russo – Polish War from April 1920, when the Poles were poised to attack Kiev, until October 1920 when the War effectively came to an end.
In the Trenches: 1916
In the Trenches enables players to game historically accurate simulations of tactical operations from the Great War. Delve into the gritty tactics of the Battle of the Somme and the Eastern Front’s Brusilov Offensive in SIX action-packed scenarios featuring British, Canadian, German, Austro-Hungarian, Russian, and Polish forces.
In the Trenches: Coup de Grace
Coup de Grace brings the French and British to the In the Trenches (ITT) system. Included are two battles from Verdun featuring the French, and an additional battle from the Britian's fight on the Somme.
In the Trenches: Devil Dogs
The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. ITT makes its Tiny Battle debut with three scenarios drawn from this exciting battle, which enables players to game historically accurate simulations of tactical operations from the Great War.
In the Trenches: Doughboys
ITT enables players to game historically accurate simulations of tactical operations from the Great War. The second Base Set is a grab-bag of great all-new scenarios. First, the green Americans find themselves in a desperate battle with German stormtroopers. Then, the US 327th Tank Battalion rolls into action at Bois de Sonnard. And finally, because you can never have enough tanks, Mark H. Walker gives us an alt-history engagement to round out the set.
In the Trenches: Through Fire and Flames
In the Trenches enables players to game historically accurate simulations of tactical operations from the Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during five minute, impulse-based turns. The historically accurate maps are scaled to 100 yards per hex. This approach recreates WWI command and control problems and inspires historically accurate play without forcing decisions.
Soviet Dawn: The Russian Civil War 1918-1921
Available to Pre-Order; Estimated Release Date: April 2021; Soviet Dawn Deluxe Edition brings Darin Leviloff’s novel States of Siege game system back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. Upgraded with a bigger, hard mounted game board, beautiful linen finish cards, large counters, full color rules, and more!
Strategy & Tactics #319: Schlieffen's War
Schlieffen’s War is a strategic-level two-player wargame of low-intermediate complexity that covers the first six weeks of fighting on World War I’s western front in 1914.
The Battle of Tanga 1914
Often referred to as 'The Battle of the Bees', the Battle of Tanga, an amphibious attack launched by British and Indian forces, established the burgeoning reputation of Colonel (later General) Lettow by the manner in which he successfully defeated the British-led attempt to capture German East Africa.
The Great War Centenary Edition
New edition of Richard Borg's popular Commands and Colours The Great War boardgame. Now with greatly improved plastic miniatures preassembled, semi hard plastic and off the sprue; a revised rulebook and larger cards
The Grizzled : At Your Orders! Expansion
In At Your Orders!, new Mission cards have been added to the game that dictate bonuses, penalties, Mission intensity, and specific resolution conditions. Players may also be asked to take part in a Final Assault or Last Stand. When this happens, win or lose, they are finishing their fight. At Your Orders! also introduces new Duo and Solo modes with special rules and pieces designed for 1-2 players.